Three paths to first revenue, side-by-side. Each one is honest about what's already built, what's left, what it earns at three audience levels, and what kills it. Move the assumption sliders below to see the numbers shift in real time. When you've decided, hit the button on a path to export a one-page brief I can implement against.
Real monthly audience
~1.2K
After GA4 bot filter (Singapore traffic explained the inflated 12K)
Indexable players
783
After threshold bump 60→70 (down from 898)
Tracked accounts
+70
Recovered after splitting Phase 2 social-monitor
Methodology page
Live
Limitations + last-updated stamp shipped
Stripe
Not yet
Required infra for Featured Player + ad SKUs
Assumptions you can dial in
Numbers in the path cards below recompute live as you move these sliders.
Path A · ship fast
Featured Player only
2 weeks of build. One SKU. Sell it manually with a Stripe Checkout link until you know it converts. No admin UI, no auto-refresh job, no display ads.
Wk 1
Stripe link + landing
Wk 2
Manual publish flow
Wk 3+
Live · selling · learning
Live in 14 days. Real signal in 30.
Zero build risk — no admin tooling needed
If it sells, do Path B next with conviction
Manual fulfillment caps at ~10 buyers/mo
No display-ad inventory, leaves money on the table
Looks scrappy — may put off premium buyers
Mo 3
$0
Mo 6
$0
Mo 12
$0
Path B · your plan
Full sponsorship infra
Manie's 8-week plan as written. Stripe + sponsorship admin + Featured Player auto-refresh + Banner + Sidebar inventory. Ends with a real ad business, not a manual link.
Wk 1-2
GA4 + content cleanup ✓
Wk 3-4
Sponsorship infra
Wk 5-6
Featured Player auto-refresh
Wk 7-8
Banner + Sidebar
Mature infra at the end — scales past 10 buyers cleanly
Inventory diversity (4 SKUs) hedges if any one tanks
Auto-refresh job lets you walk away from manual ops
8 weeks of build before knowing if any of it sells
Stripe + admin + ads tooling is a lot of WIP
Display ads at 1.2K MAU pay pennies — don't expect AdSense rescue
Mo 3
$0
Mo 6
$0
Mo 12
$0
Path C · direct B2B
Skip ads, sell to schools/coaches
Forget display advertising. Sell scout-report bundles to D1 college coaching staffs ($499/season per program) and "Featured Program" pages to prep schools ($999/season). Higher per-deal revenue, fewer customers needed.
Wk 1-2
Pricing page + sales deck
Wk 3-4
Outbound · 50 schools/programs
Wk 5-8
Close · onboard · iterate
$999 × 1 close ≈ display ad revenue from 6 months of CPM
Doesn't need traffic to grow before it works
Real customer feedback shapes the roadmap
Requires sales calls — slower top-of-funnel
Schools have long buying cycles (decision by season)
You ARE the salesperson at this scale
Mo 3
$0
Mo 6
$0
Mo 12
$0
How the revenue projections are calculated
Path A. Featured Player only. Audience grows linearly from today's ~1.2K to your "month 6" slider over 6 months, then continues at the same rate. buyers = audience × conversion%. Assume Path A ramp is 50% slower than B because manual sales = lower funnel velocity. Revenue per month = buyers × FP price.
Path B. Same Featured Player baseline as A but with the auto-refresh + ad inventory. Add Banner ($300/mo × 1 advertiser sold from month 5) and Sidebar ($99/mo × 2 advertisers from month 6). Both held flat to keep this honest — if you sell more, great, but at 1.2-3K MAU more is unlikely without traffic growth.
Path C. No display, no Featured Player. monthly close × $999/season ÷ 6 months for prep-school programs ≈ $166/mo per close, accumulating. Plus assumed 1 college program close every 2 months at $499/season ÷ 6 = $83/mo per close.
None of this includes affiliate revenue, NIL deals, or referral commissions — all of which are upside for any of the three paths. The numbers are intentionally conservative.
What I'd do (one engineer's vote)
Hybrid: A then B. Ship Path A in 14 days. If it doesn't sell at all, kill it before spending 6 weeks on infra you won't need. If it does sell, the infra in Path B becomes a real upgrade not a speculation. Path C as a parallel: do the outbound during the same 8 weeks — coaches' summer is when they take meetings.
The reason not to start with Path B: at 1.2K MAU, Banner and Sidebar will pay almost nothing — display ad ROI is a function of traffic, and 1.2K isn't there. The only SKU with a chance at this audience is Featured Player, and Featured Player doesn't need 6 weeks of infra to test.